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Innovation program

cineMINDS

A knowledge archive of the art of film cineMINDS is developing an international online platform for the collection, research and publication of craft knowledge in the art of film. We open up innovative perspectives for dealing with large video corpora in the digital humanities, promote a low-threshold accessible publication of… Read More »cineMINDS

Histories for the Global Present. Digital Co-Creation in School and Museum

Historical collection objects have a lot to tell about the global interconnections of our present. Often, however, they lack a contemporary translation. The project is developing a digital mediation platform that enables students to question the objects themselves and place them in new contexts. Core team:  Prof. Dr. Sophia Prinz,… Read More »Histories for the Global Present. Digital Co-Creation in School and Museum

Design your city: A virtual reality experience for sustainable urban spaces

In the project, researchers from the ZHAW (School of Engineering, Social Work, Life Sciences and Facility Management) and the ZHdK (Knowledge Visualization) are creating and investigating an innovative tool for participatory design processes. This offers residents and decision-makers the opportunity to virtually experience and participate in the design of a… Read More »Design your city: A virtual reality experience for sustainable urban spaces

Stroke DynamiX

Stroke DynamiX explores data-driven stroke management using machine-learning techniques in a consortium of statistics researchers, translational enablers, and clinical partners. We implement statistical tools to dynamically model stroke epidemiologically and predict real-time sepsis onset in the clinic. Core team:  Dr. Georg Spinner, ZHAW Life Sciences und Facility Management Prof. Dr.… Read More »Stroke DynamiX

Bringing Medical AI from Lab to Clinics through Empowering Design

The intensive care unit is a hectic environment where medical staff complain of critical overload from numerical values and curves displayed by various medical devices. To reduce the burden on clinical staff, this project aims to design user-centric digital tools making work more efficient while further automating patient monitoring and… Read More »Bringing Medical AI from Lab to Clinics through Empowering Design

Partners in a Trading Zone – Development of a trading zone between ethnology and computer science in the context of embroidery

In the digital transformation, there is a danger that disciplines will be forgotten. We are pursuing the question of how a trading zone can be created in which actors from the disciplines of anthropology and computer science meet and work on joint, transdisciplinary products, including teaching units and further training… Read More »Partners in a Trading Zone – Development of a trading zone between ethnology and computer science in the context of embroidery

The Museum of the Future

The project examines the potentials, areas of application and implementation possibilities around digitality for a forward-looking museum practice. Knowledge is being developed that will make the museums in the canton of Zurich fit for the future, but also invites the population to expand its knowledge in the field of digitalisation.… Read More »The Museum of the Future

Designing Podcasts

This project is the first to combine media dramaturgical analyses of German-language podcasts with the media-psychological motives of individual listeners: “Story Design for Podcasts”. The result: a practical handbook, a conference, workshops for creative professionals in the field of podcasting. Core team:  Hans Knobloch, ZHdK Departement Design Caroline Feder, ZHdK Departement… Read More »Designing Podcasts

Potentials of Advanced Text Technologies: Machine Learning-based Text Recognition (PATT)

To the website of PATT The recognition of complex layouts and manuscripts, among others by ATR, is far advanced. Today, their processing in research and memory institutions is on the verge of a quantum leap. The project establishes an expert group and a teaching module on new working methods. In… Read More »Potentials of Advanced Text Technologies: Machine Learning-based Text Recognition (PATT)

Edugame4Change. A digitally augmented business game for the digital transformation in schools

Schools face numerous challenges in the digital transformation. In the Edugame4Change project, we are developing a digitally augmented game that supports schools in shaping this change at different levels. It combines business game and applied game to stimulate a sustainable school development process. Core team:  Prof. Dr. Tobias Röhl, PHZH… Read More »Edugame4Change. A digitally augmented business game for the digital transformation in schools