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Innovation program

Partners in a Trading Zone – Development of a trading zone between ethnology and computer science in the context of embroidery

sticken-programmieren.ch In the digital transformation, there is a danger that disciplines will be forgotten. We are pursuing the question of how a trading zone can be created in which actors from the disciplines of anthropology and computer science meet and work on joint, transdisciplinary products, including teaching units and further… Read More »Partners in a Trading Zone – Development of a trading zone between ethnology and computer science in the context of embroidery

The Museum of the Future

The project examines the potentials, areas of application and implementation possibilities around digitality for a forward-looking museum practice. Knowledge is being developed that will make the museums in the canton of Zurich fit for the future, but also invites the population to expand its knowledge in the field of digitalisation.… Read More »The Museum of the Future

Designing Podcasts

This project is the first to combine media dramaturgical analyses of German-language podcasts with the media-psychological motives of individual listeners: “Story Design for Podcasts”. The result: a practical handbook, a conference, workshops for creative professionals in the field of podcasting. Core team:  Hans Knobloch, ZHdK Departement Design Caroline Feder, ZHdK Departement… Read More »Designing Podcasts

Potentials of Advanced Text Technologies: Machine Learning-based Text Recognition (PATT)

To the website of PATT The recognition of complex layouts and manuscripts, among others by ATR, is far advanced. Today, their processing in research and memory institutions is on the verge of a quantum leap. The project establishes an expert group and a teaching module on new working methods. In… Read More »Potentials of Advanced Text Technologies: Machine Learning-based Text Recognition (PATT)

Edugame4Change. A digitally augmented business game for the digital transformation in schools

https://youtu.be/3WeDjdQqRJ4?si=_m-VP4e0nWU7rZwt Schools are facing numerous challenges in the digital transformation. In the Edugame4Change project, the ImaginEd game is being developed to help schools shape this change at various levels. It combines a simulation game and an applied game to stimulate a sustainable school development process. Mehr Informationen Design your school… Read More »Edugame4Change. A digitally augmented business game for the digital transformation in schools

The impact of Deepfakes in virtual reality scenarios for mental health therapy

Digital innovations have been used as an attempt to amplify the effect of existing therapy treatments, but have a few practical limitations. Through the combination of Deepfakes and Virtual Reality, novel methods might be used to rescript therapy scenarios, where patients face themselves in situations easily co-developed with the therapists.… Read More »The impact of Deepfakes in virtual reality scenarios for mental health therapy

SAM – Simulated Assessment of Child Maltreatment Training Platform

A comprehensive training service based on a virtual reality (VR) simulation will be developed to train professionals and students in the use of a diagnostic guide including structured interviewing methods to assess emotional maltreatment of children. Core team:  Dr. Joel Gautschi, ZHAW School of Social Work Mag. art. Nicole Fölsterl,… Read More »SAM – Simulated Assessment of Child Maltreatment Training Platform

Government as a Platform: Orchestrating stakeholders in crisis situations through digital platforms

How can the government better manage crises? In the project, we take advantage of digital platforms and their principles to improve the coordination and orchestration of relevant actors in the Canton of Zurich on the example of the Ukraine refugee crisis. Our goal is to enhance the overall resilience of… Read More »Government as a Platform: Orchestrating stakeholders in crisis situations through digital platforms

Spatial Abilities. Training spatial thinking in a playful way.

https://vimeo.com/900848488 Spatial thinking can be improved through practice. We propose an interactive, virtual and three-dimensional training software within the framework of a video game. The game-based virtual environment provides sequential exercises that train and improve spatial thinking and make individual progress measurable. Core team:  Prof. Ulrich Götz, ZHdK Game Design … Read More »Spatial Abilities. Training spatial thinking in a playful way.

SpiN3D: Speech in Noise in a virtual 3D Audio-Environment

Many individuals have difficulties understanding speech in adverse listening situations. Current experimental paradigms lack naturalistic real-life conditions, especially sound source separation in 3D.  We aim to construct several naturalistic scenarios with ascending complex/difficult listening conditions in 3D-Audio, including neurophysiology, cognition and hearing. Core team:  Prof. Dr. Martin Meyer, UZH Department… Read More »SpiN3D: Speech in Noise in a virtual 3D Audio-Environment